+
+ uint Multiplier;
+ uint Lives;
+ uint Score;
+ ParticleEngine particleEngine;
+
+ public override void Initialize(ContentManager Content, Texture2D texture, Vector2 position)
+ {
+ base.Initialize(Content, texture, position);
+
+ Multiplier = 1;
+ Lives = 3;
+ Score = 0;
+
+ List<Texture2D> texturesList = new List<Texture2D>();
+ texturesList.Add(Content.Load<Texture2D>("Graphics\\circle"));
+ texturesList.Add(Content.Load<Texture2D>("Graphics\\diamond"));
+ texturesList.Add(Content.Load<Texture2D>("Graphics\\star"));
+
+ particleEngine = new ParticleEngine(texturesList, Position);
+
+ BindInput();
+ }
+
+ void BindInput()